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Fieters
24. June 2015, 15:47
Moin Jungs:

Es ist mal wieder so weit, Falcon Online startet demnächst in die nächste Runde. Die letzte Runde hatten wir -mal wieder :xanpro2: - verloren... Die gegnerische Luftwaffe, in diesem Fall insbesondere die 7AFC unter Engerek sind einfach viel zu viel geflogen, während sehr wenige Blaue unterwegs waren. So wurden wir geschlagen. Von unserer Staffel sind nur SirToby, cuca und ich geflogen. Da wir mehr Leute angemeldet haben, werde ich nächstes mal auch nur uns 3 wieder anmelden, aber vielleicht finden sich ja auch neue Piloten bei uns, die gerne mitfliegen möchten. Geflogen wird das RedFlag Theater von den Jungs von FO. Ein Datum steht noch nicht fest, ich denke es wird aber in den nächsten Tagen bekannt gegeben. Über rege Beteiligung würden wir uns freuen, aber bitte nur anmelden wenn ihr auch wirklich fliegt. Als Seite schlage ich einfach mal rot vor.

Liste:
Fieters
SirToby
cuca
Iceman
Snake
Cop
Red Eagle
RightStuff

SirToby
24. June 2015, 18:58
Ja, rot. Ich will auch mal gewinnen :bravo:

Doc
25. June 2015, 17:06
Ich in auch dabei, jetzt wo ich CR bin.
Freue mich schon.
PS: Fieters, Mirage 2000?

Fieters
25. June 2015, 18:31
Mal sehen ob die roten Mirages haben o.O Hoffe aber :D

Notiert!

Fieters
11. July 2015, 19:18
Campaign Guidelines (ROE):


OBJECTIVES TO WIN THE WAR:

BLUE must capture: Tosan and Wosan OR Tosan and Sariwon

RED must capture: Chuncheon and Suwon OR Chuncheon and Samchok

Picture Victory Objectives - click to enlarge:

http://www10.pic-upload.de/thumb/13.07.13/qeetqfi25e9.jpg (http://www.pic-upload.de/view-20038435/Victory.jpg.html)

The war will last max. 23 days.
If total objectives (above) are not achieved, the war will be evaluated by partial achieved ojectives, losses (air and ground) and territorial gains.

**************************************************

* Challenge Rating = Rookie (Forces are balanced on Start).
* AI Pilot Skill = ACE
* AI ADA Skill = ACE

************ ATO (Air Tasking Order) *************

The squadrons available for humans always have RED FLAG fighter squadron patches.
All others (for AI-squadrons) have a RED STAR or NATO patches.

Following Fighter-Squadrons are to be used by humans, as they are not AI and scheduled by the HQ.
In detail: the 1st, 2nd and 3rd Fighter-Squadrons on BOTH SIDES

You need to join and commit to the server using the 101st MB339 Squadron (RED or BLUE). This is the "Join-&-Rest-Squadron".
If you want to switch to other Airbase/Squadrons on your side, you can do this also later in the Order of Battle list by choosing a
different human squadron, right-click >> status >> JOIN, AFTER you created flight within the ACTIVE squadrons (1st, 2nd and 3rd Squadron).
LEAVE the active 1st, 2nd and 3rd Squadron bases after finished flights and join the neutral "Join-&-Rest-Squadron" again before you create another flight or you will automatically occupy other players slots if you remain in an active squadron.


**************** HQ (PAK) *******************

Target Type / Mission Type / PAKS / Mission- and Objective Priorities / Mission-Roles have been manually set in respect to strategical relevance and for most enjoyable interactive playability for humans.
The AI is balanced, meaning without human interaction the war continues on equal basis and it will be up to the human teams on both sides to determine the final outcome.

JSTAR is intentionally missing, meaning besides known enemy unit locations, other battalions and
units will appear only in 2D after your ground- and air-units are spotting them - so they become available as "Intel" in the 2D map.
Additionally the "Order of Battle" register has been organized in order to provide better Intel for your briefings.
The philosphy behind this is to support the frontline-importance and also to keep the element of random "surprises".
The Server is oriented in the way, that the RED side is representing in general Russian planes, units and weapons (except the human F-16C 52+s on the RED side of course), whereas the BLUE side is representing NATO hardware and equipment.
The intend of this concept is to provide a REDFLAG-like exercise environment, where humans can fight each other in a full dynamic battlefield around them with the diversity of forces.
RWR signatures of the fighters are specifically defined in order help the humans to separate and identify (IFF) friend from foe better.

RWR RED Jets:

Su-30MKK--------------Diamond <30> in RWR / tone 79 - icon 47
Su-32(aka 34)----------Diamond <32> in RWR / tone 52 - icon 132
Mig-29------------------Diamond <29> in RWR / tone 102 - icon 46
Su-27-------------------Diamond <27> in RWR / tone 102 - icon 127
Su-39 (radar-pod)----Diamond <25> in RWR / tone 102 - icon 44

RED F-16C 52+---------Diamond <29> in RWR / tone AESA 76 - icon 46

RWR Blue Jets:

Mirage 2000-5---------Diamond <20> in RWR / tone 75 - icon 120
F-16C 30----------------Diamond <16> in RWR / tone 162 - icon 37
F-15C-------------------Diamond <15> in RWR / tone 85 - icon 36
F-4S---------------------Diamond <4> in RWR / tone 83 - icon 32

Mirage-2000EGM-----Diamond <20> in RWR / tone AESA 76 - icon 120
F-16C 52---------------Diamond <16> in RWR / tone AESA 76 - icon 37

This should help in future to IFF and to fight without AWACS (in times it is down - if at all of course).

The AIR-to-AIR weapons used by ALL fighters (incl. AI):

BlueForces:
F-15C (all CAPs and Escorts): Aim-9M, Aim-9X Aim120B, Aim120C (4x Amaams, 2x Sidewinders)
F-16C Block 30 (A2G): Aim-9P, Aim-9M, Aim-9X, Aim120B, Aim120C (2x Amraams, 2x Sidewinders)
F-4S Phantom (SEAD & Sead-Escorts): Aim-9M, Aim-7M (4x Sparrows, 2x Sidewinders)
Mirage 2000-5 (all CAPs and Escorts): R.550 Magic II, Mica IR, Mica EM (2x Actives, 2x longrange IRs, 2x shortrange IRs)
Mirage 2000EGM (HUMAN): R.550 Magic II, Mica IR, Mica EM (4x Actives, 2x longrange IRs, 2x shortrange IRs)
F-16C 52 (HUMAN): Aim-9x, Aim120B, Aim120C, Aim-7M (4x Amraams, 2x Sparrows, 2x Sidewinders)
A-10 (A2G): Aim-9M (2x Sidewinders)


RedForces:
Su-30MKK (all CAPs and Escorts): AA-11, AA-10D, AA-10C, AA-12 * (2x Actives, 2x longrange Semi-actives, 2x longrange IRs, 2x shortrange IRs)
Su-27 (all CAPs and Escorts): AA-11, AA-10C, AA-10D* (4x longrange Semi-actives, 2x longrange IRs, 2x shortrange IRs)
Mig-29S (all CAPs and Escorts): AA-11, AA-10D, AA-12 * (2x Actives, 2x longrange IRs, 2x shortrange IRs)
Su-32 (A2G): AA-11, AA-12, AA-10D * (2x Actives, 2x shortrange IRs)
F-16C 52+ AGRS (HUMAN): Iris-T, Aim120B, Aim120C, Aim-7M (4x Amraams, 2x Sparrows, 2x shortrange IRs)
Su-39 (SEAD & Sead-Escorts): AA-11, AA-12* (2x Actives, 2x shortrange IRs)
Su-25 (A2G): AA-11 (2x shortrange IRs)

Weapons (if available) of Bombers, Choppers, ECM, Airlifts, AWACS, Airmobile, Recon-Patrols, Airmobiles, FAC etc etc not listed
(B-1B, B-52H, Tu-16, Tu-160, Mi-24, AH-64D, EA-6B, KC-10, OV-10D, UH-60L, C-17, IL-76M)**

Explanation *
AA-11 = (R-73 Archer) short range heat seaking
AA-12 = (R-77) long range active
AA-10A = (R-27R) medium range semi-active
AA-10B = (R-27T) medium range heat seaking
AA-10C = (R-27ER) long range semi-active
AA-10D = (R-27ET) long range heat seaking

ALL AIR FORCES:

http://www.pictureshoster.com/thumbnails/iq83wca81t1gxjh9pmpe_thumb.jpg (http://www.pictureshoster.com/viewer.php?file=iq83wca81t1gxjh9pmpe.jpg)

The variety in the Weapons-loadout of the RED and the BLUE side supports the different doctrines and tactics used in this "EAST vs NATO"
concept. Long range Semi-Actives, long range heat seeking missiles and actives missiles add more flavor and finesse to the
tactics and strategies required.

Weapons Stores per human Squadrons:
(those are the standart stores the humans squadrons are equipped with without consideration of re-supply)

BLUE F-16 Block 52 & RED F-16 Block 52+ (52 have Aim-9x / 52+ have Iris-T):

Count eta 66:
Low Alt Camera
Count eta 140:
GBU-10C/B, BLU-107/B, GBU-12B/B, 300 Gal Tank, GBU-24A/B, CBU-97 SFW, GBU-31(v)3/B,
GBU-32(v)1/B, GBU-31(v)1/B, GBU-10G/B, GBU-24B, GBU-38/B
Count eta 200:
Mk-84 LDGP, AGM-45, ALQ-131, Mk-84 AIR, Mk-84 LDGP, CBU-94
Count eta 260:
AGM-65D, 370 Gal Tank, CBU-58A/B, CBU-87 CEM, CBU-52B/B, Aim-9x, Iris-T, CBU-71/B, Aim-120C
Count eta 335:
Mk-82 LDGP, Mk-82 AIR, Mk-82 SE
Count eta 400:
AGM-65B, Aim-9M, AGM-65G, Aim-120B, Mk-20D

BLUE Mirage 2000EGM:

Count eta 120:
GBU-24A/B, AM-39, AS.37, AS.30L, 1300li Tank, GBU-24/B, 2000L-M2K5C, 2000L-M2K5mk2, 2000L-M2KDN
Count eta 200:
BLU-107/B
Count eta 240:
GBU-12B/B, R.550 Magic II, BGL-250, BGL-400, BGL-1000, BGL-66
Count eta 260:
Mica EM, Mica IR
Count eta 400:
Mk-82 LDGP, Mk-82 AIR

Planes available per human Squadron: Every active human Squadron has 24 Jets available (exception unactive join-&-rest-base).

Manage your available airframes and weapons wisely !!!

************************************************** ****************

Season: Fall

Weather:

Weather Sunny
Contrails: 34kfeet - 41kfeet
StratusBaseSunny: 29000

Weather Fair:
Contrails: 28kfeet - 35kfeet
StratusBaseFair: 23000

Weahter Poor:
Contrails: 25kfeet - 32kfeet
StratusBasePoor: 20000

Weather Inclement:
Contrails: 20kfeet - 27kfeet
StratusBaseInclement: 15000


Tacan and Tower frequencies:

MAPVIEW WITH UHF,TACAN AND RUNWAY INFORMATIONS: (click on the airbases)
http://www.combatsimchecklist.net/MAPKOREA/




























HUMAN AIRBASES ARE FROM NOW ON OFF-LIMITS - DESTROYING THEM IS NOT ALLOWED ANYMORE and results in "disqualification" from the EVENT


Reasons being are:

- We have alot of pilots flying on average meanwhile and if runways are destroyed, one of the two sides consequently runs into scheduling (Add package) problems due to lack of airplanes or due to the fact, that all pilots are "squeezed" into one remaining squadron. If many pilots on one side try to scedule packages on one or few airbases left, it leads to ATO package creation "lags"- it is like having booked flights, but having to wait for them to be available (added packages not showing up or showing up late in ATO ie).
Because of this we end up with alot of wrong packages not deleted or aborted properly (as they show up delayed in the ATO) and thus human F-16s taking of as AIs and getting wasted as result.

- Yes, the argument that bombing those runways aswell is more "realistic" is considered, but bear in mind that in REAL you also have always pilots ready to scramble and defend, whereas on a server like this we have times where only one side (force) flies and the other side has no players available at all and that is never can be as it is in "real".
This led to the idea to subscribe for events in future on RED or BLUE with each 4 different timezones so we are able to balance better before a campaign actually launches. Squadrons can sign up on red and blue and the timezone they "believe" they will fly most. This allow us a better balancing of the teams in future prior to a event, but even that is no grant for a balanced or controlled activity at all times on a game server.

- Stronger or more airedefenses around human airbases have been added to counter-balance this, but even they get shot over time and its not logic to put hillariously much SAMs around each human airbase just in order to prevent those issues.

- The suggestion was made to add more human airbases to the theater, but we dont have runways left in the map and merging human squadrons together with AI squadrons on one base is something strongly to avoid at best (CTD and other bad reasons on MP).

- The suggestion to add more human squadrons to one human base has also been made, but here we run into "spawn-slots" issues as we have limited spawn-slots leading to "spawing over eachother" and "exploding" issues.

- Furthermore this theater is provided for everyone to enjoy the challange of fighting within an AI-based environment while achieving certain specific objectives; and is not a "piss-contest" with the goal to disable the other team from being able to fly. If that would have been the goal we could have hosted a multiplayer version of it with humans on one side and AIs on the other aswell. What´s the point of a force-on-force server, if one side cant fly at all?

- This is maybe the 10th to 12th time (i think) we host a theater since the creation of this place ...and funnily and sure enough... human airbases are still a "drama" or an issue.
Understanding "War" (even if its only virtual) and what it does to people and how it drives them to win game-wise with all cards playable - pure survival motives - ... is not easy, if not observed long enough. Nor is it easy to see the fading borders between "war" and "sport" or "game". In one the rules fall apart.. in the other they rule.

Another problem is we as theater developers are in the dilema of being loved by some and hated by others for the choices we make for the ROEs, but we have to make them in order to grant smooth operations on the hosted theaters. Despite that, i made the difficult, but the here well reasoned choice to make human airbases off-limits for RedFlag and suprisingly it worked and works.
Not only that it directs the attentions of the particpants to the "richness" of the campaign itself - instead of a prime focus on singular "human" elements of it - but it also makes sense in respect to the
above described conflicts.

- Additionally i would love to remind everyone, that we fly here with fair and sportsman-ship like enjoyable goal. We are all here (i believe) to enjoy the server and the campaign, instead of causing technical issues on the server or causing headaches for the opposing team by disabling constantly their ability to task properly or to fly and participate at all.

Respectfully

A.S









Force on Force startet am 30.7 um 1500 ZULU. Ich werde erst am 2.8 wieder zu hause sein. Wir sind ab jetzt für ROT angemeldet

SirToby
12. July 2015, 21:17
Oh sh...

Da kann ich mich schon fast wieder austragen, ich kann die ersten zwei Augustwochen nicht fliegen. Naja, also in der zweiten Hälfte...

Cuca
12. July 2015, 23:34
dabei, rot oder blau ist mir wurscht...

Cop
13. July 2015, 11:21
Melde bitte Snake und mich auch mal an. Ich habe Urlaub und ein paar Flüge sind zumindest in der ersten Hälfte drin.

Gruß

Alex

Fieters
13. July 2015, 18:02
Gelistet

Red Eagle
14. July 2015, 20:11
Tragt mich auch mal ein bin Dabei

Fieters
19. July 2015, 11:15
Sieg ist so gut wie sicher, die 7th AFC fliegt bei uns :lol:

SirToby
19. July 2015, 12:58
Und die 72nd auch... Naja, die werden schon noch was auffahren für Blau.

Muss mich dann wieder umgewöhnen und nicht mehr so zusammenzucken bei der "10" auf dem RWR :D

Fieters
19. July 2015, 22:09
Das Datum hat sich geändert, FoF startet am 25.07. 1500Z (1700lcl)

SirToby
20. July 2015, 19:17
Das ist gut, dann kann ich vielleicht noch den ein oder anderen Flug mitmachen :)

SirToby
23. July 2015, 21:20
Archer in der Shoutbox: "Need one EU squadron to switch to blue for the Red Flag FvF. Please PM me if your willing tp protect freedom :D"

Nö. Ich will auch mal gewinnen :D:bravo:

RightStuff
25. July 2015, 21:51
Falls eine (Nach)Meldung noch möglich ist: Count me in!

Cop
26. July 2015, 10:30
...Komme heute ca. 15.00 Uhr online, falls noch jemand mitfliegen möchte...vielleicht ist ein FO-Erfahrener für einen Flug bereit...

Fieters
26. July 2015, 20:41
Okay, bist hinzugefügt @RightStuff

Fieters
21. August 2015, 10:26
Da fliegen wir einmal ROT und BLAU gewinnt.:evil::fluch::wallbash:

Zu aller Schande muss ich aber auch sagen, dass ich nur 2 Tage während der Campaign zu hause war und deshalb nur 2x fliegen konnte. Trotzdem ärgerlich -.-. Irgendwas machen wir falsch :D

Link zu den Statistiken: http://falcon-online.org/forum/index.php?topic=2004.msg23814;topicseen#new

SirToby
22. August 2015, 15:34
Ich habe wohl schlechtes Karma... :heul::wallbash:

Naja, ich setze einfach mal BfS aus und bin im Dezember oder so wieder dabei, wenn BfB wieder in der Rotation dran ist. Mal schauen, ob ihr gewinnt, wenn ich nicht mitfliege :D