NTTR?
Also was braucht man denn nun um DCS so zu fliegen, dass es flüssig ist man aber auch nicht auf zu viel verzichten muss?
-Snake-
Druckbare Version
NTTR?
Also was braucht man denn nun um DCS so zu fliegen, dass es flüssig ist man aber auch nicht auf zu viel verzichten muss?
-Snake-
NTTR = Nevada Test and Training Range
Also ne gute CPU ist sehr wichtig.
Ich habe nen i5-6600K.
Dazu ne zeitgemäße GraKa mit 4GB VRAM ud 16GB Arbeitsspeicher und los geht's.
Momentan gibts die Option "Verzögerte Schattierung", sieht extrem lecker aus, funzt aber nicht in Verbindung mit MSAA (Kantenglättung).
Dann gibt's nen Frameeinbruch Deluxe.
Man werkelt wohl gerade an SMAA, einer weiteren Form der Kantenglättung, dann wird es wohl auch möglich sein beides zu aktivieren.
Man darf nicht vergessen, dass die Bilder nur wegen 4K so lupenrein aussehen.
Leider werden solche Pics von ED ja meist in 4k gezeigt, damit es extra lecker aussieht, ingame in FullHD oder WQHD sieht es dann schon anders aus.
quelle facebook ED:
Zitat:
One of the planned air-to-air weapons for the Early Access will be the AIM-7 Sparrow. In addition to the M version, we also plan the F and H versions. While still very much work-in-progress, the AIM-7 SMS page is taking shape and some of the basic HUD symbology. Still Sparrow work to do on radar integration, along with FLOOD and HOJ modes.
Work on the caution and advisory system continues with good progress; this has been a very complex and time-intensive undertaking. Other areas being worked on are the bombing HUD modes, A/A radar, INS waypoint system, RWR, and countermeasures.
So wird die Hornet zu Beginn aussehen:
Wags schrieb:
There have been a lot of questions regarding what sensors and weapons will be available at the launch of the early access DCS: F/A-18C Hornet. This decision is based on balancing a great, first experience, while getting quickly into the hands of those prefer early access adoption. We realize that early access is not for everyone, but for many, it is. If you prefer a completed product, we ask that you wait for the final release. Take that time to monitor previews and early access reports to make an informed purchase.
We believe that starting with the more “simple” systems at early access roll-out allows a more shallow learning curve at the start. By then adding new systems gradually, it introduces the Hornet’s sensors and weapons in a more structured manner… much like what a real Hornet pilot goes through when learning the aircraft. This also allows us more time to fully develop the more complex systems in a way that delivers the most realistic experience possible.
Note that this is all very much subject to change for our mid-2000s F/A-18C USN Hornet.
Sensors:
A/A radar with RWS, STT, and ACM modes
Weapons:
Mk-82 series
Mk-83 series
Mk-84 series
Mk-77 Fire Bomb
CBU-99 and Mk-20 Cluster Bombs
BDU-33 Training Bomb
BDU-45 Training Bomb
2.75 inch rockets
5 inch rockets
20mm cannon
AIM-9L/M and CATM Sidewinder
AIM-7F/M/P Sparrow
Following the early access release, we plan to include many more sensors, weapons, and decoys for the final product. Please note that this list is also subject to change:
Sensors:
A/A radar with TWS, SCAN RAID, AZ/EL
A/G radar with MAP, EXP1, EXP2, EXP3, SEA, GMT, PVU, AGR, IRA, and TA
AN/ASQ-228 ATFLIR Targeting Pod
Joint Helmet Mounted Cueing System (JHMCS)
Link-16
AWW-13 Datalink Pod
Weapons:
AGM-88C HARM
AGM-45A/B Strike
AGM-84D Block 1C Harpoon
AGM-84E SLAM
AGM-84H SLAM-ER
AGM-65E Maverick
AGM-65F/G Maverick
AGM-154A JSOW
AGM-154C JSOW
Walleye I ER/DL
Walleye II ER/DL
GBU-10 Paveway II
GBU-12 Paveway II
GBU-16 Paveway II
GBU-24B/B Paveway III
GBU-38 JDAM
GBU-31 JDAM
GBU-32 JDAM
AIM-9X Sidewinder
AIM-120B/C AMRAAM
Mk-40 Destructor Sea Mine
Mk-63 Quickstrike Sea Mine
Decoys:
ADM-141 TALD
GEN-X
Thanks
Freu mich schon aufs Minen legen.
Dann kann man schön die Decoys in die SAM Stellung schicken und sobald die ihr Radar anschalten kommt die HARM.
NICE!!!
Video Strait of Hormuz !!!
https://www.youtube.com/watch?v=d4chNodJI_0
brutal geile vids macht der junge.
zur map... vermutlich brauchst das ne grafikkarte 2 generationen weiter.
0:43 die schattenbewegungen. genial